Super Power Tycoon officially promises more than 30 unique powers and weapons, but it does not publish a complete public roster. This hub therefore organizes what can be documented now: Mjolnir from the current update log, Stretch from a recent official listing snapshot, and Flight plus Spider Swing from official media and pass text. It does not fill the missing slots with names from an older same-name game.
The purpose is to help you identify, unlock, test, and compare a power without pretending that damage, cooldowns, costs, or rankings are settled. Early Access changes quickly, and the official description has already rotated through different named additions.
Start with the currently documented index
Open the Power List for a compact evidence table. It marks whether each entry is current official text, earlier official text, official media, or a pass description. “Currently documented” is intentionally narrower than “all powers.” A complete label requires observing every current tycoon path or a developer-published roster.
Use the entity pages when one of the documented powers is your immediate question:
- Mjolnir — named in the current update, but its purchase route and attacks are not public.
- Stretch — named in a recent official listing snapshot; current availability needs confirmation.
- Flight — official visual prompt plus Perma Fly activation text.
- Spider Swing — official visual prompt for a Spider-themed traversal action.
How to locate a power without an invented unlock list
Follow the purchasable path inside your current tycoon and read every button before buying it. Record whether a name belongs to a power, weapon, access step, cosmetic, or production upgrade. A superhero reference in art is not enough to establish the live button name.
When you find a power, note the surrounding tycoon section, preceding requirement, visible cost, and whether purchasing equips it automatically. Those details are update-sensitive. A reliable route needs the exact live sequence rather than a cost copied from a video title or older game.
If a pass grants permanent access, keep that route separate from the normally earned route. Perma Fly confirms that Flight can be made permanently available; it does not establish where the normal Flight button appears or whether both versions behave identically.
Test controls and roles in a safe order
Equip one power and read the current prompt. Official media shows E for Flight and Spider Swing, but two examples cannot define every power slot. On mobile and console, use the platform glyph shown by the experience.
Test movement first, then range, targeting, damage behavior, cooldown, and interruption one at a time. A traversal power should be judged by control, recovery, and route value before damage. A weapon should be checked for aim, attack pattern, and exposure. Mjolnir and Stretch should not be assigned a role solely from their familiar fictional inspirations.
Use a neutral target or low-risk space when possible. PvP adds opponent movement, pass benefits, latency, and server conditions that can distort a first test.
Compare powers without a fake tier list
A useful comparison names the task. For tycoon defense, measure how reliably the power controls an approach. For zone play, measure travel time, contest safety, and recovery. For a miniboss, measure whether the action can be repeated safely across the encounter. For general movement, measure start time, steering, cancel behavior, and landing risk.
Do not convert one duel into an S-to-D ranking. The public sources do not provide base health, exact damage, cooldowns, unlock order, or a complete roster. Perma Super Hero also adds extra health and other combat benefits, so a showcase using that option is not a neutral power test.
A provisional personal comparison can use four columns: task, current build, observed result, and confidence. Keep “best for my current route” separate from “best power in the game.”
Powers, weapons, and paid access
The official description groups powers and weapons together but does not say that every tycoon contains the same path or that all entries are free. Check the live purchase surface before assuming how an item is obtained.
Perma Fly is a permanent-access pass for Flight. Color Options changes a power’s color or style. Perma Super Hero affects health, cash, zones, and team status rather than naming a specific power. None of those pass descriptions proves that paid access is necessary to unlock the normal core loop.
Use the Passes hub to compare current dated prices and benefits before spending. Roblox checkout is the final price source.
What each update can invalidate
A power addition can change the known roster. A balance change can alter damage or cooldown without changing the name. A tycoon-path change can move unlock costs. A control change can make an old prompt inaccurate. The current official log names Mjolnir, while recent search snapshots preserved earlier Stretch and Science wording; that rotation demonstrates why every update-sensitive claim needs a date.
The Updates hub keeps one current timeline. It links back here instead of creating separate power lists per patch.
Common power-guide errors
- Calling a partial list complete because the official count says 30+.
- Importing names, prices, or tier positions from Place ID
5142372758. - Treating official artwork as proof of attack values or exact availability.
- Assuming a fictional character’s usual abilities define the Roblox implementation.
- Mixing Perma Fly or Perma Super Hero benefits into baseline comparisons.
- Ranking a traversal action only by duel damage.
Powers FAQ
How many powers are in Super Power Tycoon?
The official description says more than 30 powers and weapons combined. It does not publish a complete split or roster.
What is the newest documented power?
Mjolnir is the named addition in the current official update log checked August 7, 2026.
Is there a best-power tier list?
Not an evidence-backed one for this exact Early Access experience. Use task-specific observations until the roster and values can be tested consistently.
Can I keep Flight permanently?
An official Perma Fly pass says it grants permanent access to Flight. Confirm its current price and checkout details on Roblox.
Recommended guides
Choose the guide that matches what you want to do next.
Flight Power in Super Power Tycoon
Learn the documented Flight controls, separate normal unlock from Perma Fly access, and test movement limits safely in Super Power Tycoon.
PowersMjolnir in Super Power Tycoon
Understand what the official Mjolnir update confirms, how to find its live unlock route, and which attacks, costs, and values still need testing.
PowersSpider Swing in Super Power Tycoon
Use the official Spider Swing prompt, test traversal context safely, and avoid invented anchor, speed, cooldown, or unlock claims.
All Powers guides
5 focused guides with steps, checks, and current caveats.
Flight Power in Super Power Tycoon
Learn the documented Flight controls, separate normal unlock from Perma Fly access, and test movement limits safely in Super Power Tycoon.
Aug 7, 2026Mjolnir in Super Power Tycoon
Understand what the official Mjolnir update confirms, how to find its live unlock route, and which attacks, costs, and values still need testing.
Aug 7, 2026Spider Swing in Super Power Tycoon
Use the official Spider Swing prompt, test traversal context safely, and avoid invented anchor, speed, cooldown, or unlock claims.
Aug 7, 2026Stretch Power in Super Power Tycoon
Check the official evidence for Stretch Power, locate its current tycoon unlock, and test its real controls and combat behavior without invented values.
Aug 7, 2026Super Power Tycoon Power List
Use a scannable list of currently documented Super Power Tycoon powers and weapons with evidence status, controls, and missing fields clearly marked.